Online Games had almost started in the year 1970. The first one to be made was the MUD which included “the MUD 1”. The invention of Mud 1 was by Richard Bartle, who was a British writer, professor and game researcher in the year 1978. Over the years it has improvised and now various types of games are available in the market. These are video games generally played on personal computers or mobile phones. The different types of games range from simple text-based environments to the incorporation of complex graphics to virtual world. All a gamer needs are free time, a gaming computer and a reliable internet connection.
The popularity of the Games
The advancement of these games is parallel to the advancement of computers and computer networking. You can even play at the ethereum casino with complete skill. With the rapid expansion of the internet it has helped in increasing its market. It has attracted players of different age groups, professions and nationalities. Now we find thousands of people into these games. Although some male gamers are more than female gamers. Recent statics shows that more female gamers are coming into this field, but still, the percentage shows as 52% by 48%. If a gamer has a passion for it, he or she can make money out of it.
Concept of EULA
With the introduction of the gaming application, the online gamers have to agree to an “End-user license agreement “(EULA). EULA is a legal contract which is between the producer or the distributor of the game and the end user of the application or software. This happens to prevent copying of the program or the same from being hacked or redistributed.
Turing of the Game Face
In the 1990s the revolution on this industry had begun with the rise of 3 dimensional and multimedia. There has been a massive growth in popularity and technology. In this 21st century, the world has turned into a real playground. Since these days kids do not have to get a proper playground or companions to play with they are mostly addicted to these games. Many games have allowed players to play against or with each other across the globe.
Few of these games have in-game chat features. This, in turn, raises anti-social behavior. Gamers get to encounter cyberbullying, hate speech and even sexual harassment. The gaming companies, developers and professional observers are discussing and developing tools to discourage any antisocial behaviors. The other drawback of this industry is it is continually evolving. So if one buys a game today, it might get obsolete next year. On the other hand, the resale of this industry is also huge.
Future of the Game
In the year 2017, a calculation was made by “Online Game Market Forecasts” that the worldwide revenue of these games has reached $35 billion up from $19 billion in 2011. Though India lacks behind in this market than many other Asian countries. This video game sector is still considered as an underdeveloped sector in India. However many gaming companies are coming to India and investing. So within a few years it could be a significant market in this sector. This is when you can love playing at the ethereum casino.